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Why buy on GOG. No activation or online connection required to play. Safety and satisfaction. Descent 2. Plunge through 30 more levels of Descent 2 as you battle highly intelligent robot enemies, including the evil thief bot, leaving their flaming hulks in your exhaust. Don’t keep this feeling of nausea to yourself, go Head-to-Head with 2-player modem support or 8-player network and Tournament Mode.
User reviews. Product details. System requirements. Brace yourself for the world of Descent Get them before they get you Minimum system requirements:. Recommended system requirements:. This game is powered by DOSBox. Game details. Shooter – Simulation – Sci-fi.
Works on:. Windows 7, 8, 10, 11 , Mac OS X Release date:. Forum discussion. Game features. Buy series 3.
Buy all series for In library In cart Soon Wishlisted. You may like these products. Something went wrong. Try refresh page. There are no reviews yet. A great game with great graphics with some great features and great weapons, and a great engine so 3D and so swirly-rotatey that it caused one to blow one’s doughnuts at regular intervals. It also had a groundbreaking eight-player network game mode with players leaving and entering at their own will.
So while the murderous robots are breaking rule number one of Asimov’s Laws, let’s see if Descent 2 fulfils all the requirements of a true sequel. Well, the jury’s still out on this one. As you can see from the screenshots. Descent 2 bears an uncanny resemblance to The same grotesquely swirling texture-maps fight for competition with garishly-coloured robots and over-bright ‘scenic details’ such as lava, water, and force fields.
The graphics are a mixture of polygons monsters, missiles, lasers, walls and bitmaps explosions, objects, power-ups. There are a bunch of new emetic wall-textures and a lot of the ‘techy-industrial’ look of the first game has been replaced by a weird kind of amorphous organic rock look Very descriptive Ed. The hi-res mode x or x – adds a love-it-or-hate-it crispness to the visuals and clears up far away clumps of robots into clearly distinguishable things to run away from, screaming bloody murder.
The CD is, of course, packed with spooge-worthy rendered cut scenes and movies, but since they don’t add anything to the game, we’re not going to mention them. It doesn’t seem that much faster, but Parallax’s engine is still a great one. You have full 3D movement – pitch, yaw, and roll, height, depth, and breadth, X, Y, and Z axis. Also, the scenery has new interactive stuff which was lacking in the first game.
You now have switches. Well, they’re called ‘control points’ and you blow them up, but basically they unlock or open doors or force fields. These pave the way for some interesting ‘puzzle-solving’ conundrums.
Often, in fenced-off areas for example, you have to try and locate and shoot panels through the gaps to gain access.
Descent 2 also boasts ‘interactive lighting’ ie you can shoot the lights Duke Nukem 3D style. This isn’t always a good idea -plunging arenas into darkness can make enemies rather hard to carbonise. Many people, in these post Descent months, have learnt to use their multi-buttoned pitch-and-yaw joysticks as dextrously – quite frankly -as they use their own penises ie in a blundering, hamfisted, panic-stricken, cock-eyed fashion.
Descent 2 offers adequate new perils to test the Don Juan Descent player, and is easy and well-paced enough not to scare off the nervy virgin. The thoughtful programmers countered the sheer disorientation their panoramic 3D engine causes by introducing a ‘Guidebot’. It can be found at the start of each level, trapped inside a cage. Seasoned Descent lovers can opt to leave it there, while Virgo’s, badminton players, and people who think Marmite is better than peanut butter and other such dregs of humanity can blast it free and follow its cute little trail around the level.
It automatically seeks out keys for you, but can be assigned other tasks with the 10 in-built commands activated by SHIFT and a number key. They run along the lines of “Find some energy”, “Locate the exit” and the highly useful “Stay Away! A few other orders might have been appreciated though.
Stuff like “Find me a girlfriend – it’s Friday night and I’m still playing this game” and “Go to the garage and buy me some Anadin – this engine is making me vomit” would have been kinda cool. In fact the Guidebot is much like the on-line help Bullfrog stuck into Magic Carpet II, so that those Americans with six fingers and low foreheads could understand the game.
Descent 2, however, doesn’t fall into the MCII trap -making the game too easy. The Guidebot moves fast and is a bitch to follow through winding passages. It also gets in the way in hyper-kinetic battles and has the talented ability to disappear just when you need it most. But it doesn’t destroy the exploration and discovery element of the game and, if any thing it keeps you on track when all is a swirling, rotatey mass oflow-res texture maps.
Par for the course in making a sequel is, naturally, the appearance of many new clever bits of hardware the programmers have dreamt up. Descent 2 features ten new ‘things’, plus the thirty odd collectibles from the original. You start with a bog standard laser as your primary weapon, and a bundle of concussion missiles as your secondary. The laser can be swiftly powered-up into a six-times strength, quad firing ninja weapon, or quickly swapped for the deadly Vulcan Cannon machine gun or Gauss Gun machine gun with explosive shells.
Alongside those are the Spreadfire cannon crap triple fireball firing , the Helix bit more special , the Plasma cannon white-hot plasma balls , the awesome Phoenix cannon like Plasma, but with ricocheting projectiles , and the gruesome twosome – the Fusion cannon and Omega gun, the latter of which is very, very, very cool indeed.
Among the secondary weapons are homing missiles, proximity bombs, the smart missile, and the EarthShaker effect: obvious. Newbies among this lot are the Smart Mines, which explode and then cleverly pile flameballs in all directions, the Flash bomb – which stuns your opponents – and the Guided Missile.
This is a bit of a weird one. You fire it and a ‘missile cam’ takes over your view screen, allowing you to steer the torpedo to its target and then let go when it’s firmly en route. The missile-cam can be full-screen or relegated to a little box on your dashboard. All missiles now have this cam view, which can be very handy to fire inquisitively into darkened scary bits. On the power-up side, most of the stuff has been inherited from Descent, plus a few new goodies.
You still get a time-limited cloaking device, an Invulnerability sphere, extra life, energy and shield power-ups. In addition there’s a new and much needed FullMap collectable which gives you the full schematics of a level k la Doom. You can also blag yourself an afterburner for quick strategic withdrawals ie running away and a headlight, which can be very handy if you’ve carelessly destroyed all the light bulbs on the level.
Oh and it does. Descent 2’s droids make the robots in the original look like slinkies or Simple Simon electronic games, or Sinclair QLs – or any other piece of kitsch machinery you could pluck from the 80s. They’re tough and clever. They dodge your rockets. They hear you coming and fire before you get there. They try to be sneaky and get behind you.
They hide in corners and snipe. They go all invisible and then appear right on top of you that might’ve been a bug. There 30 odd new robots to deal with here. You roughly get a new monster per level but those nasty programmers occasionally stick two or three in just to freak you out and each one has a new weapon or a new technique to unsettle you. Some like the Diamond Claw try to ram you and cut through your hull.
Others like the Smelter and SideArm are armed with high level laser weaponry. They pop round corners, fire a volley, and then whip off out of it. The Bandit is by far the most annoying. It moves at about a zillion miles an hour, collides with you, and then steals a bit of random weaponry. You then have to chase it. Benny Hill style, around the level to destroy it and get your stuff back. On their own, most ‘bots are easy to handle. But they have an uncanny ability to work well together.
You can enter a seemingly empty cavern, only to find six Tactical Droids hovering near the ceiling, three Smelters sniping from the corners, two Diamond Claws buried in the shadows, and then a slow-moving but deadly Fox AttackBot hidden in a secret passage in the floor. Not nice. Horrible, in fact. It does and they are. Can’t even begin to talk about them. Too scared. Too traumatised. They’re bad. Believe me. And more frequent one every four levels or so.
The sound is great. Each level is alive with industrial groans and clanks. Lava steams. Water gurgles. You clank hollowly if you bang into a wall. The weapons make suitably sine-wavy type noises. The explosions roar. The sexy voiced computer announces the self-destruct countdown just like Aliens. Not quite as heartfelt or gritty as Doom’s but satisfying and loud enough. There’s also a load of Redbook audio on the CD ie you can play it on a music CD player as well featuring Ogre from Skinny Puppy who, we believe, are a ‘popular beat combo’ Er, hard rocking grunge act actually – Ed.
There’s more difficult geometry in Descent 2 to get your stomach around just a glimpse at the automap brings a retching sensation to the back of my throat. The levels aren’t incredibly different to Descent’s, but the first game’s emphasis on claustrophobia -winding tunnels, tiny chambers, huge caverns which lead to micro alleyways, long cramped corridors – has given way to a more complex and overlapping style of design.
The secret levels are very cool. Basically, they’re just shopping expeditions. Packed with power-ups and weapons upgrades they follow the same pattern as the main levels – start, find keys, find reactor, blow it up, exit – but there are multiple routes to the reactor. Once you’ve committed yourself to one, you’re stuck to that pathway, even though it may not be as bountiful as another. Interplay have really gone to town on this feature. Descent’s version of Deathmatch called Anarchy was warmly received, but not as pathologically taken up as Doom’s.
Generally, the sheer degree-ness of the engine denied Descent some of the immediacy and ‘intimacy’ if that’s the right word of Doom Deathmatch. Also, it was much too easy for an experienced player to dominate the level, grabbing all the weapons and monopolising homing missiles and plasma cannons. To set this straight, Parallax have added a few new network play features.
Firstly, you’re no longer limited to simple Anarchy or Co-op modes. You can now opt to play ‘Capture The Flag’ team games, where you can choose to take sides and co-ordinate tactics to overcome your rivals. Certain weapons can now be disallowed, and the game length can be limited by time or number of kills if you desire.
There are also a bunch of new Anarchy levels to get you going. All in all, a big thumbs up for that one. Use at your own risk. Playing on a monitor is stomach-gurgling enough. As you may of gathered there’s not a profound difference between Descent 2 and its predecessor.
As we all know, a wealth of new features a good game does not make, but Descent 2’s modifications and enhancements are well-thought out and not as token as you would expect. All in all, Descent 2 is less, sort of, boring than the first one. The new robots give a Tales Of The Unexpected feel to each level – you know you’re not just going to get the same droids, only more of them.
The switches and forcefields add a much required puzzling element. The Thief Droid: Nice idea but badly implemented. It’s much too tough.
It moves too fast and takes too many hits. You can end up wasting valuable time setting proximity mine traps and chasing it madly down corridors, trying to retrieve your stolen hardware. Monsters Too Clever.
Descent 2 – Free Download PC Game (Full Version)
Also, it was much too easy for an experienced player to dominate the level, grabbing all the weapons and monopolising homing missiles and plasma cannons. The ggame are fantastic, and the descent 2 pc game download music soundtrack really adds to the experience. Interplay Entertainment Corp. The thoughtful programmers countered the descent 2 pc game download disorientation their panoramic 3D engine causes by introducing a ‘Guidebot’. So while the murderous robots are breaking rule number one of Asimov’s Laws, let’s see if Descent 2 fulfils all the requirements of a true sequel. Not much of the gameplay is different from the original, but it’s been fine tuned to make for a really excellent game.